![]() Treyarch had tuned progression for the launch of the game so that it took around 1200 kills to max out a weapon - and unlock all of its attachments along the way. As I reported last week, it takes too damn long to level up weapons in Call of Duty: Black Ops Cold War. "Starting today, you'll now level up your weapons and unlock more attachments faster than the previous standard rate in both MP and Zombies." Can anything be done to stop the PS5 and Xbox Series X scalpers? "Coming out of last week's 2XP + 2WXP event, we've made some additional tuning changes to global Weapon XP earn rates across the board," Treyarch said in the patch notes. The developer released a patch for the shooter this evening just as Black Ops Cold War's double XP and double weapon XP event came to a close. ![]() Therefore, they have been tuned so players are not earning lower scorestreaks too often, while increasing the bonus score threshold for higher streaks.Treyarch has tweaked Call of Duty: Black Ops Cold War so players level up weapons faster. This has been tuned across all modes to ensure high streaks feel more rewarding to earn. One of the biggest concerns in the beta was earning scorestreaks. Another mechanic that has been given a boost is mantling, with an increase to mantling speed over all objects. Perhaps the sliding nerf will prevent the frequent abuse of slide cancelling, a frequent feature in the beta and Call of Duty: Modern Warfare. Ending sprint to fire now animates quicker than sliding to fire, too. In terms of mechanics, the sliding length has now been shortened. Has the patch solved the slide cancelling in Black Ops Cold War? ![]() On the other hand, the submachine gun effectiveness at range has been reduced. Fans of the AK-47 may be disappointed to hear that it has been nerfed. ![]() The general performance of assault rifles has been tuned closer to the XM4 and the Krig 6 to ensure balance. ![]() Throughout the alpha and the beta, Treyarch worked carefully on weapon tuning. ![]()
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